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  1. S2024
  2. F2023
  3. S2023
  4. F2022
  5. S2022
  6. F2021
  7. S2021
  8. F2020
  9. S2020
  10. F2019
  11. S2019
  12. F2018
  13. S2018
  14. J2018
  15. F2017
  16. S2017
  17. F2016
  18. S2016
  19. F2015
  20. S2015
  21. F2014
Resources
Below are the criteria used for judging the submitted games. These criteria are based off of an Gamasutra article by Ernest Adams.
There are four categories: graphics, audio, gameplay, programming, and each category will be judged in terms of innovation, completeness, quality. Each metric will be scored on a 0–3 scale, where 0 means "not at all" and 3 means "impressive!".
Programming:
  • Innovation is difficult to judge. But if there are obvious features of the game that would require some innovation (ex: AI, interesting mechanics, multiplayer, etc), this metric will be ranked higher.
  • Quality usually means that the code appears bug- or crash-free.
  • Completeness means that the intended features are fully implemented (ex: health status; scoring; intro, game over, and winning pages).
  • Teams that write their own gaming engine or create clever gaming mechanics will generally score high in this category.
Graphics:
  • Innovation in this category answers the question: "Have we seen this art/effect before?".
  • Quality is also straightforward.
  • Completeness means that graphical elements and UI is visible.
  • Teams that create their own graphics assets (including models) will generally score high in this category.
Audio:
  • Innovation implies that the game includes creative sound and music. Games that include new effects and music will be judged higher in this category.
  • Quality in audio refers to the recording quality as well as the appropriateness of the audio.
  • Completeness here is similar to completeness of graphics: are all audios included that should be included?
  • Teams that create their own audio assets (including background music) will generally score high in this category.
Gameplay:
  • Innovation holds a high priority, overall. A re-created game will not compete well in innovation against a new, fresh game.
  • Quality of gameplay refers to the game's fun factor, how easy is it to control, how satisfying is the play, etc.
  • Completeness answers: "Does this game have a clear beginning and a clear ending, and does it progress between those points well?". Taking on a larger scale and scope can damage the score here if the ambitious features are not finished.