The Spring 2021 Edition of the GameJam is scheduled for 2021 April 15–17. The competition will start with a soft start on Thursday at 6PM and a hard start on Friday at 6PM and end 10PM Saturday evening. The competition will be held in Euler 217/218.
Judges: Mitchell Toth, Andrew Dalland, Noah Gegner, Esther Brandle, Zack Brandon
Play tester Trent Repass will come by around 5pm on Saturday, April 17 to test out each of the games and giving feedback.
The theme is Ludum Machina!
Similar to F2020, each team can have at most 2 programmers but any number of other members (designer of graphics, music, sound, storyboard, character, level, etc.). All Taylor students are invited, from any major, not just CSE students or programmers. Freshmen are encouraged to participate. Bringing friends is also welcomed. The competition has a $10/participant fee to help cover cost of trophies, snacks, and drinks.
We will use this GameJam Canvas page for submitting games. Teams will be registered when they pay their $10 participation fee.
The relevant rules for the upcoming GameJam are:
- You may use any permissible (CC0 and the like) graphic assets, sound effects, music, fonts, etc.
- You may use any engine, but know that the games will be played on and judged from a Windows machine. You will have a chance to test your game on the machine throughout the contest.
- All code for the GameJam must be started from scratch on Friday, April 16 at 6pm! You are free to try out ideas before then (ex: try out various mechanics), but you must recreate that code after 6pm on Friday. Talk with me if you have questions!
- Each team can have a maximum of 2 coders, but may have any number of artists, musicians, writers, etc.
And finally, teams will have the opportunity to Dr. Denning recently picked up an X-Arcade Tankstick game controller that has two controller sticks, lots of buttons (20+), and a trackball (see image below). Also, Mr. Rob Cartwright donated an X-Arcade Dual Joystick controller to the CSE Department. The Dual Joystick is similar to the Tankstick, just without the trackball. Your team is welcome to design your game around these controllers. They will be connected to the judging machine. Click here for more details on the Tankstick controller.