GameJam
Home Rules Playtest Forms Contests
  1. F2024
  2. S2024
  3. F2023
  4. S2023
  5. F2022
  6. S2022
  7. F2021
  8. S2021
  9. F2020
  10. S2020
  11. F2019
  12. S2019
  13. F2018
  14. S2018
  15. J2018
  16. F2017
  17. S2017
  18. F2016
  19. S2016
  20. F2015
  21. S2015
  22. F2014
Resources
Below are the general rules for the GameJam.
  • The GameJam is for Taylor University students and alumni only or by invitation.
  • All game content must be created from scratch, except for music, sounds, and photos. All used content must have appropriate license and be properly cited.
  • Each team can have up to two programmers and an unlimited number of non-programming members. Non-programming members can help with audio, images, stories, levels, etc, but they may not write code or scripts or program the gaming engine.
  • We will have a soft start on Thursday at 6PM, where teams are registered, the theme/constraint is chosen, and game development may start except for coding (see clarification at end). On Friday at 6PM, we will have a hard start. No code written prior to the hard start can be used afterwards. You are encouraged to practice before the hard start, but each team must start their code base over from scratch at the hard start.
  • You may use any gaming engine or write your own! Just be sure to provide instructions for running your game. Engine code is the only exception to the no-code-before-hard-start rule above, however you must clear it with Dr. Denning first!
  • Thanks to the CSE Department, participation as a contestant is now free!
  • Each GameJam will have a theme or constraint. How you integrate the theme into your game is up to you.
  • The designated participation areas are Euler 217/218.